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  • Camera Properties
  • Layout
  • UV Layout
  • Texuring

UV Mapping

This process projects a texture map onto a 3D object. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y" and "Z" are already used to denote the axes of the 3D object in model space.

UV texturing permits polygons that make up a 3D object to be painted with color (and other surface attributes) from an ordinary image. The image is called a UV texture map. The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the image map and pasting it onto a triangle on the object.[2] UV is an alternative to projection mapping (e.g. using any pair of the model's X,Y,Z coordinates, or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. But the rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface. (via Wikipedia)


Environment Modeling Demo

Brien Hindman

Additional Resources

https://www.pinterest.com/likesyrup/topology/


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1. Introduction

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2. References vs Inspiration

3. Hard Surface vs Organic

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4. Props

5. UV Layout

6. Texturing

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7. Shading

8. Environment Modeling Part 1

9. Environment Modeling Part 2

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10. Lighting

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11. Presentation 

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12.  Expermentation

14. Project Management

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13. Rendering